Project zomboid are zombies attracted to light. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Project zomboid are zombies attracted to light

 
 The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies willProject zomboid are zombies attracted to light The default zombies in Project Zomboid are inspired by George A

So Im at that point in the game where Im starting to get really paranoid and invested. I don't know where they keep coming from. So Im at that point in the game where Im starting to get really paranoid and invested. Set up a nice base outside of town and want to just work on my all my skills. #2. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. Sounds will also alert them, which can include mining/placing blocks, explosions, doors,. Yes. If you drive a car let's say around a police station, keep honking and drive off in a random direction, zombies from a huge radius will follow the car and the noise. Project Zomboid > General Discussions > Topic Details. Set up a nice base outside of town and want to just work on my all my skills. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Drum mag with 2 spares, some sight, small light, 3 point sling and a suppressor. I think the one advantage of the campfire is that they emit light. Then pick up the bodies, stand directly on top of the campfire, and then drop the body. Zombies are attracted to the noise they make, and they will attack and destroy a generator if they can. and almost every zs in the next house hear me and start swarming. Use sheets over the window, and that sort of stops. I don't know where they keep coming from. In addition to the 20 normal zombies, it can attract two more (random, configurable?) horde leaders. Set up a nice base outside of town and want to just work on my all my skills. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. Trip a noise maker, deal with the zombies. You can't but you can destroy them with a sledgehammer, if you're setting a base inside the town and you already have a generator I recommend you to destroy light post since they'll consume fuel and also attract zombies. Generators added for use once power network fails. If i'm in a house at night time and have the lights on and nothing covering the windows i'm guessing zombies will be attracted? but what if its night and i have sheets/curtains on the windows and the lights on can the zombies still see the light, Also if i cook something in the oven can zombies. This is kind of a hack developers used to simulate zombies getting attracted to new lights coming on. Just (by default a one-off) event that will spawn a loud helicopter that flies around the map randomly and attract zombies, making them walk around and break into buildings in their way. Some things I've found: - player made walls can be destroyed by zombies. ago. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. And the zombies won't spawn/migrate when they can't path into a certain area. If you’re totally walled in and the zombie wants to get within the walls, breaking down player built walls is the only way to do that. Nope. get two walkies, tune to same frequency, and place one down. Next, find a place to put the campfire, then right-click on the ground and select “Build A Fire”. In earlier versions of the game it seemed that way because when you flipped a light switch at night for some reason it created the LARGEST SOUND RADIUS SOUND IN THE GAME. Set up a nice base outside of town and want to just work on my all my skills. In my experience, no. Best way to stop a zombie horde is to get out of their sight range, but their memory and possible still working nostrils, may be a problem. - Zombies are not attracted to zombie blood (like blood on. 78. Dr-Mailman • 10 mo. Sit in driver side until event is over and all the zombies are nice and crispy. I don't know if any of these are true. Unveiling the Zombie Attraction Myth: Shedding Light on Project Zomboid’s Undead Predicament The Zombie Craze The Zombie Attraction Myth The. Zombies are attracted to player structures anyway, if you have made any barricades, they will attract passing zombies. • 1 yr. then to disable it, just press it again. So light just matters for making you more visible? murinon Zeds see that slight flicker of light and react to it. Set up a nice base outside of town and want to just work on my all my skills. I don't know where they keep coming from. So Im at that point in the game where Im starting to get really paranoid and invested. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. In that case, you have a good reason to burn bodies. 78. In addition. They have an insatiable hunger for human flesh and will not hesitate to kill. oh i didnt know that :)PastorMooi Apr 1, 2022 @ 12:57pm. Trip a bomb, get dealt damage. Your can invite them to join your group and if successful you can give them orders with right click or group UI by pressing U key. However light is a separate kettle of fish. ago They're attracted to light No, they are not. I don't know where they keep coming from. Set up a nice base outside of town and want to just work on my all my skills. - zombies will be attracted to and attack player made structures. Once it starts banging the sound attracts more. Ie a sudden change in light level. They are worthless in my opinion. I've gotten the hang of the game a bit, but there is a lot of stuff I still don't fully understand, so please have patience if this is stupid. I don't know where they keep coming from. This happened a few days ago on my character (I ran through even more zombies, also my zombies are superhuman in terms of strength), but I don't think it's consistent. With Project Zomboid, the zombie apocalypse gets a sandbox survival approach. Makes exactly 0 sense for zombies to be attracted to an area just because there's no zombies there. #1. Set up a nice base outside of town and want to just work on my all my skills. So Im at that point in the game where Im starting to get really paranoid and invested. Lorenzo_BR Drinking away the sorrows • 3 yr. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?The H&K rifle thing is dope. And yes, alarm clocks and watches with alarm set can trigger a group of zombies away. Can zombies break boarded windows Project Zomboid? If a zombie spots you through a window in Project Zomboid, they will attempt to break in instantly, and the noise can even attract more of the undead. 2. Set up a nice base outside of town and want to just work on my all my skills. From camping. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Set up a nice base outside of town and want to just work on my all my skills. you can find (and edit) the sound radius of guns (pistol and shotgun for now) in. It does add brighter/dimmer variations of hand torches and flashlights already in the game. This mod addresses the need for vanilla friendly crafting additions - such as refilling lighters, improvised can opening/rock crushing/fire making, weapon fixing, making raw tailoring materials, carving, tailoring and many others quality of life methods to. The zombies can be heavily modified. Showing 1 - 1 of 1 comments. All rights reserved. in the sandbox there is an option to increase the zombie respawn time, from 24 hours to (for example) 240 hours. No. Blood may freak your character out, but zombies don't care. Set up a nice base outside of town and want to just work on my all my skills. Set up a nice base outside of town and want to just work on my all my skills. At unmodded game as I have experienced, zombies tend to be attracted to the light and movement. Project Zomboid: An isometric zombie survival simulation / role playing game Find the official…Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Brita’s Weapon Pack (though it adds 300+ new items). henryjamesthomas1984 Feb 7, 2016 @ 4:33pm. By understanding how light. DesuraCommonProject Zomboidmediascriptsitems. You can change the alertness of the zombies under Sandbox settings. In conclusion, zombies in survival and horror video games are attracted to bases due to noise and activity. william_es Oct 3, 2022 @ 12:02am. So Im at that point in the game where Im starting to get really paranoid and invested. The zombies follow each other's sound. txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41. simply going somewhere else for awhile, sitting down. Set up a nice base outside of town and want to just work on my all my skills. Only a tiny itty bit of fuel, though, it increases the energy draw by 0. I'm also pretty sure that zombies just randomly get back up or when a distant noise triggers them, because I've found corpses missing from piles I've made that definitely couldn't have completely decomposed yet. Zombies are attracted to the light that fire gives off. Things like breaking glass, moving around, turning on TVs, coughing/sneezing all make sound and can attract zombies. Pickling of farmed. Can zombies break boarded windows Project Zomboid? If a zombie spots you through a window in Project Zomboid, they will attempt to break in instantly, and the noise can even attract more of the undead. Aiming at improvisation and creation of items and equipment in order to survive. that is big risk to play with generator . They just wander around supposedly aimlessly. A good rule of thumb is, if you can see the zombie, it can see you. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Group parameters (size / spread / distance) depend on difficulty. After playing with vehicles, I can't really go back to the base version. I don't know where they keep coming from. Light source itself doesn’t attract zombies. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. They'll only start banging on things, if something attracts them. ZeroOnline • 2 yr. 11. I don't know if any of these are true. However Flashlight lights do not attract zombies for whatever reason, I'm not sure if that has ever been fixed or not and I usually take Night Vision as a trait so I don't ever use flashlights. • 2 yr. I don't know where they keep coming from. you can find (and edit) the sound radius of guns (pistol and shotgun for now) in. The zombies will prioritize their path finding needs. 2. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Jeff Mattas. If zombies randomly attack things then they should attack everything from the walls of a house to cars to fences - everything. At its core, light-footedness is the ability to move quietly, and it is directly related to the sneaking skill. 2: Set tv to like 2 volume. The light can be toggled with F. So Im at that point in the game where Im starting to get really paranoid and invested. escaping zeds is kinda the first challenge in the game. Third is the Tile Definitions folder, again click on the 3 dots and this time navigate to your Project Zomboid Steam Install folder (c:Program FilesSteamSteamAppsCommonProject Zomboid), click on the Media folder and then click Select Folder. 10 votes, 33 comments. Project Zomboid ; General Discussions ;. While zombie apocalypse will always be our core focus for the vanilla game, we want Zomboid to provide a breadth of survival mechanics and content that, especially with mods, make a solid foundation for many other varied survival experiences outside the looting and zombie gameplay. #7. Description. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. and proceed to fuck your base up. I don't know if any of these are true. Not only sound. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. 1. Until you have found somewhere to lose the zombies you can just casually walk and avoid the incoming zom if the hordes still building. But the lack of dead bodies is why you don't see it. Romero's shambler zombies. One of the biggest is whether or not they experience a zomboid perception. In Project Zomboid, a popular survival game, players have long been under the impression that zombies are attracted to lights. visible light may also attract zombies. The game does have voice chat, but it isn't "immersive in-game sound chat", at least not yet. Turns out that siren will attract LITERALLY every zombie in the city. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Stack all the bodies into a giant pile and then find a fuel can (check gas stations / warehouses) + lighter then right click the bodies and you have an option to burn them, there will just be a pile of ash left. But be careful not to catch yourself on fire and do it away from your safehouse. The easiest thing I've found to light the fire with is a lighter + books. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?© Valve Corporation. HIT. Avoid daylight and light sources during the night like lamp posts, etc. Project Zomboid > General Discussions > Topic Details. Me and 2 friends of mine started a game a couple days ago and we ran into some trouble with a police car. (Story:) I am playing modded, and I made sure I have no mods that make zombies attracted to corpses. January 4, 2012 5:. However, zombies that have turned to ash seem to act like regular dead zombies and will attract flies and make you sick in large. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Go to the main menu and press F11 and untick the "Break On Error" box (this is especially important if you use any mods) then load into the save. Because the. Edit: In the end, I didn't have to worry about corpses attracting zeds. Like you shot a gun, or an ALARM going off. I think it is less of barricade attraction and more window/door attraction and if they encounter a barricade or locked portal, they bash until it is destroyed. Zombies with their unending polyphagic hunger, and enhanced sense of smell, should be attracted by the smell of rotting flesh (perhaps an explanation to why zombies seem to be attracted to each other), and as such, the corpses of killed zombies should attract them, and maybe they could even feast on them if they. Terrorscream. Might even make 'prone to illness' characters queasy or make them throw up from a particularly overwhelming stench (dehydration and loss of calories, maybe even attracting zombies). So Im at that point in the game where Im starting to get really paranoid and invested. There is a significant range difference between Scent of Blood and Scent of Blood (Lite). Just because you don't see any zombies, doesn't mean they aren't there. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Originally posted by Crimson Exodia: Everything you do is Louder at night, for example If you were to turn on a light inside a house during the day it'll have no sound radius, but at night if you were to turn on a light zombies would be attracted to your location, If it is raining heavily zombies will have a hard. 538. Sometimes they can fall nearly on your head. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. A foul smell in the air noticed weeks before July 4th, 1993 is believed to be connected to some kind of airborne strain that infected the majority of Knox County, KY's residents, turning them. Yes. So Im at that point in the game where Im starting to get really paranoid and invested. Defending Your Base in Project Zomboid. All trademarks are property of their respective owners in the US and other countries. This is because turning on a light. Next, find a place to put the campfire, then right-click on the ground and select “Build A Fire”. But if you flip your lights they'll "see" it. Have not tested with metal. Uses 9x19 which are as common as dirt and is pretty powerful. Smell, Sight, and Sound all attract Zombies. If you park your car somewhere and zombies are within--I think 100 tiles?--they'll travel that distance to where they last heard the sound. To loot any corpse, make sure you’re near it, or you should right-click on the tile that the corpse lies down on and select “Walk To”. CaptKaspar. You could also take an alarm clock with you or a digital watch and set a timer for 10 minutes and then place it somewhere - let these things go off to attract them to make things easier. As far as I know, lights don’t attract zombies. Undead thoughtless creatures, a near unstoppable force, they have no fear, feels no pain, relentless even to the most severe injuries. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. #1. This has happened to me more then once clear a few zeds around your house, go looting only to come back to find a group in front of your house. This has happened to me more then once clear a few zeds around your house, go looting only to come back to find a group in front of your house. Originally posted by Death: Originally posted by Sick Boy: It depends on the actions. More importantly, as it creates a lot of light and sound, fire will attract zombies; as such it can be used to create a (potentially expensive) distraction by igniting a building, or by setting fire to a group of zombies themselves. 5. They just wander around supposedly aimlessly. The player now spills blood if they get hurt, which attracts zombies. A Zombie (also known as Zomboid, Zed) is the player's main antagonist in Project Zomboid. The moment of the flick from off to on should be. ago Guess I should've known better than to think that the wiki was still accurate. Then use a piece of paper on one of the bodies to light the blaze. Instead of scripting a new system that would, upon light going on, locate zombies that could see it, and altering them, the light going on during darkness hours generate a pretty wide sound que. Showing 1 - 3 of 3 comments. Highly. Some things I've found: - player made walls can be destroyed by zombies. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. I don't know where they keep coming from. So Im at that point in the game where Im starting to get really paranoid and invested. As far as I've seen, wooden barricades are still attacked by zombies. Its a small town and makes sense for it be lower both for realism and for gameplay (good place for an easier run). I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. No, there is no danger like that to having them outside, however, the generators do make noise that can attract nearby zombies. I don't know if any of these are true. So what happened is zombies either spawned or migrated around your base and became attracted to it based on noise or visual cues. I tend to run with lots of lights and fridges. Campfire can be heat source in winter. dead bodies don't attract zombies, blood doesn't attract them either, well at least not blood on floors and walls. It would be strange that it would run for one week on a tank of gas. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. Zombies are not attracted to light sources, but turning on a light switch at night makes "noise" in a super large radius. You can cover all windows and doors with Sheet taken from other houses even without using any mods. - plastering and painting a wall makes zombies ignore it in favor of other things like windows, barricades, and doors. Subscribe. August 30, 2022 by editor. Recommended Read: What Happens When You Die in Project Zomboid. Player characters with a bleeding wound or blood-soaked dirty bandages will attract nearby zombies. I don't remember. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. I don't know if any of these are true. Not seeing much else that is simpler than that unfortunately. The same mod works in both singleplayer and multiplayer. Thx. This guide will teach players the basics of survival, combat, and exploration, among other things. It doesn't draw zombies like an alarm would do, so as long as you put it in a place far enough from zombie pathing around your base you are ok. Does light attract zombies project zomboid? Movement and Horde Behavior Zombies are attracted to noise, bright light (particularly from a flashlight or fire), and the sight of humans. Kraz Feb 11, 2015 @ 1:26am. In Project Zomboid, the first thing to do in the game is to select the spawn location and create your character, including Name, Appearance, Occupation, and Traits. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?Remember, never jog/sprint unless you need to. It produces a loud pseudo sound zeds hear. Set up a nice base outside of town and want to just work on my all my skills. You loose some loot and maybe burn a couple of houses but its the most effective,fastest and ammo saving way to get rid of a lot of zombied. Try again, get used to the loot locations, movements, etc. I heard in one place that zombies are attracted by bodies of zombies, I heard in one place that they are not, I heard in another place that they fill out places where zombies died. And yes, fog does affect their sight distance (and yours), not sure about hearing. It will power both the shed and the house, but if the. Set up a nice base outside of town and want to just work on my all my skills. #7. #4. No, the if the generator is located in an area that the game considers to be "inside," it will be deadly, regardless of having windows, doors, or garage doors open. Cool. Damage: 0. So in that sense those two things (or primarily the first thing) can make it seem like they're attracted to barricades. Set up a nice base outside of town and want to just work on my all my skills. ‘Zombie clumping’ improved. So Im at that point in the game where Im starting to get really paranoid and invested. No help is coming – their continued survival relies on their own cunning, luck and. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. ] loud. If you're already indoors, they take the stairs. ] loud. #2. The fact is that sheets do block the light. They roam around the map and build up over time. Zombie respawn and migration; zombies are no longer static and dependent on on player proximity. My frame rate hit 3 and the game crashed. If the heli spot you outdoor it will try to follow you even if you go indoor immediately. So Im at that point in the game where Im starting to get really paranoid and invested. PZwiki Update Project — Project Zomboid has received its largest update ever. 7 days to die USED to have smell, but they removed it from the game, Zomboid does have scent tracking, atleast when it comes to blood, zombies do currently detect if you are bleeding or not and will track that pretty effectively. Showing 1 - 1 of 1 comments. Cleaned the restaurants, shops, gas station and a big portion of the woods. Set up a nice base outside of town and want to just work on my all my skills. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. What I'd really like is to be able to daisy chain multiple generators for more power. Park the car driver side up against a indestructable wall. 1. Set up a nice base outside of town and want to just work on my all my skills. I might not be completely right with the second part, but corpses definetly do NOT attract zombies in the current version. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. DO. No. Here is my not-so-safehouse so far: If I put a campfire at the rooftop, will zombies see it from the ground? If I put a campfire at the back of ground floor instead (log walled area), will the "room" burn once I enclose all sides with log walls? However, Smoke Bombs does stop zombie agro as long as you don't make more noise Zombies aren't attracted to light either. Now grab a running car, a campfire kit, some fuel and a few beers. With several elements that force the horror to the game and others that make the post-apocalyptic scenario of the game more intense and at the. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. It can also be that you are at the top of the stairs, and a zombie walks up and attacks you before you see it. What OP is experiencing is likely just migration of zombies into empty neighboring cells (where he is located) and maybe some of the stupid pathing around fences. Set up a nice base outside of town and want to just work on my all my skills. ago. Could you tell me what's outdated info and what's still true? If we assume respawn is turned OFF, then no, all the zombies will not migrate to you. Taking corners, then taking another. 4. Zeds see that slight flicker of light and react to it. So Im at that point in the game where Im starting to get really paranoid and invested. Bit of a stupid question, but managed to set up a simple base in a small house, slowly starting on barricading but what's bugging me is - do zeds see light? If yes, is there a way to cover / barricade doors without making them un-openable?I think zombies will only be attracted to light if they actually see the light turn on or off or if the player is made visible by the light source. So if you want big zombie hordes to attack your base just attract them with some noise. 4. I don't know if any of these are true. No, zombies don't react to light and do not gain visual range in light. And no, if you outran them, it's not the same zombie. • 1 yr. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. 2. You can attract zeds somewhere and sneak to leave as long as they don't see you they won't notice where you go. So Im at that point in the game where Im starting to get really paranoid and invested. So I stole a cop car and turned on the siren to try and bait a buncha zombies away from the gas station. Zombies are attracted to player structures anyway, if you have made any barricades, they will attract passing zombies. The player’s flesh will always be the first thing to be looked at. Me and 2 friends of mine started a game a couple days ago and we ran into some trouble with a police car. The player’s flesh will always be the first thing to be looked at. Upgrayedd1337 Axe wielding maniac • 3 yr. #7. just don't get spotted or make noise. Playing on high population, I leave corpses everywhere and they don't seem to be attracted to their dead friends. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. So it's not attraction but you could call it like adhesion or something. And on one hand it gets the job done. Unless your building a seriously big strong wall. We need your help to get the wiki updated to build 41! Want to get started? See the community portal or join the discussion on the official Discord (pzwiki_editing). Inspired by my previous mods I went in search of more zombie types to create as textures for Project Zomboid. Set up a nice base outside of town and want to just work on my all my skills. Zombies are the game's biggest threat, the once human citizens of Knox Country roam the landscape in the thousands. Zombies are the game's biggest threat, the once human citizens of Knox Country roam the landscape in the thousands. This seems completely inconsistent. Generally, zombies take slightly longer to kill with fire than a survivor, but are not immune to it. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Next, right-click on the campfire and select “Light Fire” => “Burnable Items + Light Source Item”. You can't but you can destroy them with a sledgehammer, if you're setting a base inside the town and you already have a generator I recommend you to destroy light post since they'll consume fuel and also attract zombies. So Im at that point in the game where Im starting to get really paranoid and invested. I keep getting hordes heading towards the Rosewood Firestation despite putting up curtains. Set up a nice base outside of town and want to just work on my all my skills. I don't know if any of these are true. Also, over time, I switched to an increased population of zombies, and now I play in a world where all zombies are sprinters at night, a constant and cold winter (as in winter is coming challenge) and with a zombie respawn in 10 days. I don't know if any of these are true. The one thing I dont have months supplies of at the base is fuel though, its not a big deal to get to the gas station and all, but Im just really paranoid if I set up a generator there and fire it up, zombies will. They also migrate from cell to cell.